I really do appreciate it. I then had to force quit SheepShaver each time. I tried saving it a classic applet & as a Mac OS X applet. But, when I quit Mighty Mike, I get thrown back to the Finder & then I get that spinning icon. Hrm, at least I don't get that message when I run the scripts. I need to click in the application to get it to start you may need to also. All levels of this game provide examples of: Abnormal Ammo: Suction. The "bring to the foreground" code may or may not prevent the "in progress" black-and-white cursor disk from appearing. If you have an emulator such as SheepShaver, you can play Mighty Mike on an Intel-based Mac. You can find a copy of the script in this ZIP file (this version includes my "bring to the foreground" code). Of course, test it simply by launching it from the desktop before you put it in the Startup Items folder. Do NOT make any changes in the original script that I posted until after you have tested it. When you use those options, use my ORIGINAL script. Atlantica brings turn-based tactical gaming to an inherently real-time platform and has done so with remarkable success.The basic premise of Atlantica is that you assemble an army of up to nine mercenaries and venture out into a rather MMORPG-inspired world filled with towns, dungeons, and monsters. Also have the "Never Show Startup Screen" box checked. I was adding the "how to save" instructions while you were posting your message.įrom the Script Editor, save it as a "classic applet." Make sure to have the "Stay Open" box checked. I've tried changing the last part of the code to: The only option that seems to almost work is saving it as a Mac OS X appletĮven though when I quit Mighty Mike, and SheepShaver is shut down, I still get the shut down error message If I place a run-only script in the start-up items folder, I get this message: Or, do I save it as run-only? Again, there are many options:Īgain, there are the same options for saving it as a classic applet I then get the normal shut down error message: There also seems to be some options for saving it as a classic applet:Īfter I quit Mighty Mike (after launching it with any of the saved versions), I'm returned to Finder & I get this cursor icon: (kinda like the spinning beach ball of doom). If I save it as a classic applet, I get this message after startup: If I save it as a compiled script, Script Editor just opens on Startup. Martin 9780822317357 0822317354 Learning Processes with a Deadly Outcome, Alexander Kluge, Christopher Pavsek 9780521394567 0521394562 Intellectual Development, Robert J. Thank you!! It seems to work but, there seems to be some shutdown errors. 9781877276644 1877276642 Built for Us - The Work of Government and Colonial Architects, 1860s-1960s, Lewis E. All this may not be necessary in your setup if the game comes to the foreground immediately. Vaccine-aided rebounds in economic activity, persistently low borrowing costs, still plentiful cash, strong fiscal supports and reduced political uncertainty all point that way. By doing this I prevent the script from activating WordPerfect every two seconds while I'm trying to use some other application. This test immediately follows the "on idle" line. What I do to achieve this is this: I set a "firstRun" variable to true at the end of the "on run" block, then test for that variable at the start of the "on idle" block if it's true, then I tell WordPerfect to activate and I set the variable to false (so it stays false, and is false each time the "on idle" block repeats). What's missing in this is some code that that brings your game to the foreground at the start of the "on idle" block. Return 2 - pauses two seconds before trying again can change to 1 if you're impatient he is fast to find fault, yet these methods are all new and untried. If exists ( some process whose name contains "WordPerfect") then what mike is saying is that anything other than his way is wrong.
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